Digital Millennium Copyright Act (DMCA)
The DMCA is a law passed in 1998 and became effective in 2000 that deals with technology, devices and services intended to circumvent security measures to protect digital works copyrights. The Act focuses mainly on providing guidelines on when it is not illegal to circumvent digital management encryption on digital works.
Digital Millennium Copyright Act
A PDF document of the full-text of the DMCA of 1998.
ALA & the DMCA
An ALA webpage describing what the DMCA is, how this act impacts libraries, and DMCA’s various mandates.
Dear Author – DMCA Exceptions from 2012-2015
Every three years, DMCA is revisited through exceptions hearings where the public can state cases for being legally allowed to circumvent technology protections to access digital information. This blog post details and summarizes the 2012 to 2015 exemptions.
Library of Congress – 2015 DMCA Exceptions
A PDF file of the official 2015 DMCA exemptions document.
EFF – Victory for Users
A blog post put out by the Electronic Frontier Foundation summarizing and weighing in on the 2015 rulings of the exceptions.
Copyright/Fair Use Guidelines/Resources on Specific Digital Content
Copyright, Permissions and Fair Use in the Visual Arts Communities: An Issues Report
A Center for Media & Social Impact document that looks at the current practices and issues in the visual arts communities regarding copyright and fair use. The report covers the misunderstanding and uncertainly about applying fair use and the need for education regarding their rights as new users of existing copyrighted materials.
Code of Best Practices in Fair Use for Media Literacy Education
Another Center for Media & Social Impact document – this time looking at the “best practices that helps educators using media literacy concepts and techniques to interpret the copyright doctrine of fair use”. The guide identifies five different principles and scenarios that are accepted as the current consensuses about acceptable practices for fair use of copyrighted materials in the education community. Scenarios include employing materials in media literacy lessons, using material in curriculum prep, sharing materials, students use in academic and creative work, and developing audiences for student work.
Code of Best Practices in Fair Use for Online Video
This document focuses on how the code of best practices in fair use is applied in online video creators, providers, and copyright holders. Created by the Center for Media & Social Impact, the guide documents six best practices when dealing with online video including commenting/critiquing copyright material, using copyrighted material for illustration or example, capturing copyrighted material accidentally, reproducing or quoting to memorialize, persevere or rescue an experience, event or cultural phenomenon, and copying, restoring, and recirculating a work or part of work to launch discussion.
Code of Best Practices in Fair Use for Academic and Research Libraries
A video and report put out by the Center of Media & Social Impact “devised specifically by and for the academic and research library community” on the practice of fair use. The report presents eight situations and presents guidelines on how fair use should apply in those situations. Situations include supporting teaching and learning with access to library materials via digital technologies, using selections from collection materials to publicize library’s activities, digitizing to preserve at-risk items, creating digital collections of archival and special collection materials, reproducing material for use by disable staff, students, and other appropriate users, maintaining integrity of works deposited in institutional repositories, creating databases to facilitate non-consumptive research uses, and collecting material posted on the World Wide Web and making it available.
Understanding Why the Copyright Office is Looking Into 3D Printing
Copyright evolves with the technologies and one of the new potential fields of impact is 3D printing and this article explains why that is.
Visual Resources Association
An online resource provides guidelines on dealing with academic use of images through various other links.
Copyright for Music Librarians, Music Library Association
A helpful frequently asked question page that provides guidelines regarding copyright and fair use in the use of music, video, and sound and notation files. Also important to note that these questions and answers are undergoing revision.
Washington State Univeristy – Music & Copyright
Created by the Washington State University, this web page breaks music usage into two caterogies – music users and music teachers/composers/makers/using music in education. Each section looks at scenarios of copyright and summarizes the important information of where copyright stands for this particular usage and what may be need to access or use the material.
Copyright Basics for Musicians
A brief legal article on how copyright works in the music industry.
Music Copyright Infringement Resource
A list and summaries of cases dealing with copyright infringement organized by year. Cases link to a page with commentary and judicial opinions dealing with that specific issue.
Licenses for Film
Movie Licensing USA
Movies from big name production companies – Disney, Lionsgate, WB to name a few. A library can purchases a yearly license to show movies from the production companies listed.
Motion Picture Licensing Company
DreamWorks, 20th Century Fox, and some international films covered under this license.
Anime License – Movie Licensing USA
To show anime, a separate license is needed. This one only covers titles on the list.
*Image licensed under Creative Commons (CC BY-SA 3.0) and found via Wikipedia.